Commit fd836f2c by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 56 additions and 36 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 鍒濆鍖?
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 鏍煎瓙澶у皬
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 妯悜鏍煎瓙鏁伴噺
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 绾靛悜鏍煎瓙鏁伴噺
FPS = 30 FPS = 30
# 创建窗口 # 鍒涘缓绐楀彛
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame鏃堕挓锛屾帶鍒舵父鎴忛€熷害锛堝抚鏁帮級
# 载入素材 # 杞藉叆绱犳潗
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 瀛椾綋
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]] [(-1, 0), (0, 0), (1, 0), (2, 0)]]
...@@ -36,48 +35,68 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -36,48 +35,68 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)], [(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7绉嶇被鍨嬩縿缃楁柉鏂瑰潡
# 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] center = [2,8] # 涓績鐐癸紝2琛?鍒?
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT:
if center[1] < 15: center[1] = center[1]+1
center[1] += 1 if check(center)==False:
elif event.key == locals.K_LEFT: # 向左 center[1] = center[1] - 1
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_LEFT:
center[1] = center[1] - 1
if check(center)==False:
center[1] = center[1] + 1
elif event.key == locals.K_DOWN:
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] = center[0] + 1
# 将背景图画上去 # 灏嗚儗鏅浘鐢讳笂鍘?
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 璁$畻鍑烘墍鏈夊皬鏂瑰潡鐨勮銆佸垪浣嶇疆
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape: # cube 绔嬫柟浣?
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1]) #鐢ㄧ浉瀵逛綅缃姞涓婂睆骞曚腑蹇冪偣鎵€鍦ㄧ殑浣嶇疆
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 鍙栧嚭鎵€鏈夊皬鏂瑰潡鐨勮銆佸垪浣嶇疆锛岃绠楀潗鏍囷紝缁樺埗淇勭綏鏂柟鍧?
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20,
pygame.draw.rect(screen, (255, 255, 255), grid_size, grid_size),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) 0)
# 得分 pygame.draw.rect(screen, (255, 255, 255),
text_surface = font.render(str(score), True, (0, 0, 0)) (cube[1] * 20-20, cube[0] * 20-20,
screen.blit(text_surface, (350,70)) grid_size, grid_size),
# 刷新画面 1)
# 寰楀垎
score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70))
# 鍒锋柊鐢婚潰
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment