Commit fb8dbe5f by BellCodeEditor

save project

parent 59adc7b1
Showing with 5 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -47,11 +47,11 @@ cube_colors = [ ...@@ -47,11 +47,11 @@ cube_colors = [
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) index = random.randint(0, len(shape)-1)
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
...@@ -73,11 +73,11 @@ while True: ...@@ -73,11 +73,11 @@ while True:
center[0] += 1 center[0] += 1
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
old_index = index old_index = index
index +- 1 index += 1
if index >= len(shape): if index >= len(shape):
index = 0 index = 0
current_shape = shape[index] current_shape = shape[index]
if check(center) = False: if check(center) == False:
index = old_index index = old_index
......
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