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Commit
f662cd1a
authored
3 years ago
by
BellCodeEditor
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parent
1dd7b9f7
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with
13 additions
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7 deletions
my_Tetris.py
my_Tetris.py
View file @
f662cd1a
import
pygame
import
pygame
import
random
from
random
import
*
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
...
@@ -7,6 +9,7 @@ grid_size = 20 # 格子大小
...
@@ -7,6 +9,7 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
cubedown
=
0
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
@@ -45,33 +48,36 @@ cube_colors = [
...
@@ -45,33 +48,36 @@ cube_colors = [
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
shape
=
choice
(
shape_list
)
index
=
choice
(
shape
)
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
color
=
choice
(
cube_colors
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_
RIGHT
:
# 向右
if
event
.
key
==
locals
.
K_
d
:
# 向右
if
center
[
1
]
<
1
5
:
if
center
[
1
]
<
1
4
:
center
[
1
]
+=
1
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_
LEFT
:
# 向左
elif
event
.
key
==
locals
.
K_
a
:
# 向左
if
center
[
1
]
>
1
:
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_
DOWN
:
# 向下
elif
event
.
key
==
locals
.
K_
s
:
# 向下
if
center
[
0
]
<
2
5
:
if
center
[
0
]
<
2
4
:
center
[
0
]
+=
1
center
[
0
]
+=
1
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
current_pos
=
[]
current_pos
=
[]
for
cube
in
current_shape
:
for
cube
in
index
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
...
...
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