Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson11_diy01

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit d0fdc812 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 1df1b48a
Hide whitespace changes
Inline Side-by-side
Showing with 6 additions and 0 deletions
  • my_Tetris.py
my_Tetris.py
View file @ d0fdc812
...@@ -50,6 +50,12 @@ shape = random.choice(shape_list) ...@@ -50,6 +50,12 @@ shape = random.choice(shape_list)
index=random.randint(0,len(shape)-1) index=random.randint(0,len(shape)-1)
current_shape=shape[index] current_shape=shape[index]
color=random.choice(cube_colors) color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
......
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment