Commit cec7cf63 by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 6 additions and 1 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -45,8 +46,11 @@ cube_colors = [ ...@@ -45,8 +46,11 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] random_shape = shape_list[random.randint(0,len(shape_list)-1)]
current_shape = random_shape[random.randint(0,len(random_shape)-1)]
color = cube_colors[random.randint(0,len(cube_colors)-1)]
print(current_shape)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -70,6 +74,7 @@ while True: ...@@ -70,6 +74,7 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
print(current_pos)
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
......
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