Commit cbd77e3c by BellCodeEditor

save project

parent fb8a9c5c
Showing with 39 additions and 10 deletions
...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
play = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -45,11 +47,11 @@ cube_colors = [ ...@@ -45,11 +47,11 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 def check(center):
shape = random.choice(shape_list) for cube in current_shape:
index = random.randint(0,len(shape)-1) cube=(cube[0]+center[0],cube[1]+center[1])
current_shape = shape[index] if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
color = random.choice(cube_colors) return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -57,14 +59,40 @@ while True: ...@@ -57,14 +59,40 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1 center[1] += 1
elif event.key == locals.K_LEFT: # 向左 if check(center)==False:
if center[1] > 1: center[1]-=1
elif event.key == locals.K_LEFT:
center[1] -= 1 center[1] -= 1
if check(center)==False:
center[1]+=1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1 center[0] += 1
if check(center)==False:
center[0]-=1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index = old_index
current_shape=shape[index]
if play == False:
play=True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count+=2
if count%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -84,4 +112,4 @@ while True: ...@@ -84,4 +112,4 @@ while True:
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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