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Commit be7145a9 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent f662cd1a
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Showing with 19 additions and 9 deletions
  • my_Tetris.py
my_Tetris.py
View file @ be7145a9
...@@ -49,29 +49,39 @@ cube_colors = [ ...@@ -49,29 +49,39 @@ cube_colors = [
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape=choice(shape_list) shape=choice(shape_list)
index=choice(shape) indexing=randint(0,len(shape)-1)
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
color=choice(cube_colors) color=choice(cube_colors)
index=shape[indexing]
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
while True: while True:
current_pos = []
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_d: # 向右 if event.key == locals.K_d:
if center[1] < 14: center[1]+=1 # 向右dd
center[1] += 1 if check(center)==False:
center[1]-=1
elif event.key == locals.K_a: # 向左 elif event.key == locals.K_a: # 向左
if center[1] > 1: center[1]-=1 # 向左
center[1] -= 1 if check(center)==False:
center[1]+=1
elif event.key == locals.K_s: # 向下 elif event.key == locals.K_s: # 向下
if center[0] < 24: center[0]+=1
center[0] += 1 if check(center)==False:
center[0]-=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = []
for cube in index: for cube in index:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
......
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