Commit a5457640 by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 49 additions and 8 deletions
import pygame
import random
from pygame import locals
def isOutofRang(cur_center,cur_shape):
for cube in cur_shape:
pos = (cur_center[0] + cube[0],cur_center[1] + cube[1])
if pos[0] > grid_num_height or pos[1] > grid_num_width or pos[0] < 1 or pos[1] < 1:
return True
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -44,8 +55,7 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
while True:
for event in pygame.event.get():
......@@ -53,17 +63,48 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] += 1
if isOutofRang(center,current_shape) == True:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if isOutofRang(center,current_shape) == True:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[0] += 1
if isOutofRang(center,current_shape) == True:
center[0] -= 1
elif event.key == pygame.K_UP:
direction += 1
current_shape = shape[direction%len(shape)]
if isOutofRang(center,current_shape) == True:
direction -= 1
current_shape = shape[direction%len(shape)]
# 将背景图画上去
screen.blit(background, (0, 0))
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
color = random.choice(cube_colors)
direction = random.randint(0,len(shape)-1)
current_shape = shape[direction]
count += 1
if count % FPS == 0:
center[0] += 1
if isOutofRang(center,current_shape) == True:
center[0] -= 1
states = False
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
......
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