Commit 9ba455e6 by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 47 additions and 12 deletions
# 导入海归图库模块(python中针对画图的模块)
import turtle
# 将turtle中的工具赋值给变量
pen = turtle.Pen() # 画笔工具
# 获取用户想要的颜色 并 赋值给变量 color
color = input("你想要什么颜色的五角星")
# 填充画笔颜色
pen.fillcolor(color)
#开始填充的位置
pen.begin_fill()
for i in range(5):
pen.forward(200)
pen.right(144)
# 结束填充的位置
pen.end_fill()
turtle.done()
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import random
player = input("玩家请出拳(石头/剪刀/布)")
print("玩家出拳:" + player)
list = ['剪刀','石头','布']
computer = random.choice(list)
print("计算机出拳:" + computer)
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import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -45,23 +45,33 @@ cube_colors = [ ...@@ -45,23 +45,33 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape = random.choice(shape_list)
index = random.randint(0, len(shape) - 1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 右移
if center[1] < 15: center[1] = center[1] + 1 # 向右移动一列
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左 center[1] = center[1] -1 # 向左移动一列
if center[1] > 1: elif event.key == locals.K_LEFT: # 左移
center[1] -= 1 center[1] = center[1] - 1 # DOWN向左移动一列
elif event.key == locals.K_DOWN: # 向下 if check(center) == False:
if center[0] < 25: center[1] = center[1] + 1 # 向右移动一列
center[0] += 1 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1 # 向上移动一列
if check(center) == False:
center[0] = center[0] - 1 # 向下移动一列
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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