Commit 9afe71bc by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 54 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -37,15 +39,21 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -37,15 +39,21 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
#封装函数
def cleck(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]> grid_num_height or cube[1]> grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,15 +61,51 @@ while True: ...@@ -53,15 +61,51 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] = center[1]+1 #先让中心点向左移动1列
center[1] += 1 if cleck(center) == False:
center[1] = center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1] = center[1]-1 #先让中心点向左移动1列
center[1] -= 1 if cleck(center) == False:
center[1] = center[1]+1 #就将中心点的位置往右移1列
# for cube in current_pos:
# if cube[i]<=1: #如果方块位置超出范围
# center[1] = center[1]+1 #就将中心点的位置往右移1列
# break
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] = center[0]+1 #先让中心点向下移动1列
center[0] += 1 if cleck(center) == False:
center[0] = center[0]-1
elif event.key == locals.K_UP: # 向下
old_index = index
index+=1
if index>=len(shape):
index = 0
current_shape=shape[index]
if cleck(center) == False:
index = old_index
current_shape=shape[index]
if states == False:
states = True
#不断生成俄罗斯方块
center = [2, 8] # 第2行第8列
#随机
shape = random.choice(shape_list) #随机形状
index = random.randint(0,len(shape)-1) #随机形状的索引位置
current_shape = shape[index] #根据下标取出方块的形状
color = random.choice(cube_colors) #随机颜色
count+=1
if count%FPS == 0:
center[0] = center[0]+1 #先让中心点向下移动1列
if cleck(center) == False:
center[0] = center[0]-1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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