Commit 96ba308b by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 50 additions and 32 deletions
import pygame
import pygame,random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,7 +15,8 @@ pygame.display.set_caption("俄罗斯方块") ...@@ -14,7 +15,8 @@ pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -37,47 +39,63 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -37,47 +39,63 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 #中心方块的初始坐标
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] center=[2,8]
#形状设计
current_shape=random.choice(shape_list)
index=random.randint(0,len(current_shape)-1)
color=random.choice(cube_colors)
def check(center):
for c in current_shape[index]:
cube=(c[0]+center[0],c[1]+center[1])
if cube[0]<1 or cube[0]>25 or cube[1]<1 or cube[1]>15:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit( )
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key==locals.K_RIGHT:
if center[1] < 15: center[1]+=1
center[1] += 1 if check(center)==False:
elif event.key == locals.K_LEFT: # 向左 center[1]-=1
if center[1] > 1: if event.key==locals.K_LEFT:
center[1] -= 1 center[1]-=1
elif event.key == locals.K_DOWN: # 向下 if check(center)==False:
if center[0] < 25: center[1]+=1
center[0] += 1 if event.key==locals.K_DOWN:
center[0]+=1
if check(center)==False:
center[0]-=1
if event.key
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background,(0,0))
# 计算出所有小方块的行、列位置
current_pos = [] #画方块(surface,color,rect,width)
for cube in current_shape: current_pos=[]
pos = (cube[0] + center[0], cube[1] + center[1]) for c in current_shape[index]:
current_pos.append(pos) pos_x=c[1]+center[1]
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 pos_y=c[0]+center[0]
for cube in current_pos: current_pos.append([pos_y,pos_x])
pygame.draw.rect(screen, color, for c in current_pos:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen,color,(c[1]*20-20,c[0]*20-20,20,20),0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen,(255,255,255),(c[1]*20-20,c[0]*20-20,20,20),1)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 #将分数渲染到右边分数窗口(350,70),内容,锯齿弱化,颜色
text_surface = font.render(str(score), True, (0, 0, 0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(text_surface, (350,70)) screen.blit(score_text,(350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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