Commit 94e48cde by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 23 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -43,9 +44,18 @@ cube_colors = [ ...@@ -43,9 +44,18 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
colors=random.choice((cube_colors))
center = [2, 8] # 第2行第8列 center = [2, 8]
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] index=random.choice(shape_list) # 第2行第8列
#current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
current_shape=random.choice(index)
def cheak(center):
for c in current_shape:
cube=(c[0]+center[0],c[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > 25 or cube[1]>15:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,14 +63,18 @@ while True: ...@@ -53,14 +63,18 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] += 1
center[1] += 1 if cheak(center) == False:
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if cheak(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] += 1
center[0] += 1 if cheak(center) == False:
center[0] -= 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -71,7 +85,7 @@ while True: ...@@ -71,7 +85,7 @@ while True:
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen,colors,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
......
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