Commit 92c06268 by BellCodeEditor

auto save

parent bea5c3bf
Showing with 19 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
......@@ -45,24 +46,35 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\
or cube[1]>grid_num_width:
return False
pass
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
if event.key == locals.K_RIGHT:# 向右
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
center[1]=center[1]-1
if check(center)==False:
center[1]=center[1]+1`
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment