Commit 87a8e256 by BellCodeEditor

save project

parent fd836f2c
Showing with 27 additions and 8 deletions
...@@ -8,6 +8,8 @@ grid_size = 20 # 鏍煎瓙澶у皬 ...@@ -8,6 +8,8 @@ grid_size = 20 # 鏍煎瓙澶у皬
grid_num_width = 15 # 妯悜鏍煎瓙鏁伴噺 grid_num_width = 15 # 妯悜鏍煎瓙鏁伴噺
grid_num_height = 25 # 绾靛悜鏍煎瓙鏁伴噺 grid_num_height = 25 # 绾靛悜鏍煎瓙鏁伴噺
FPS = 30 FPS = 30
count=0
statse=False
# 鍒涘缓绐楀彛 # 鍒涘缓绐楀彛
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -42,11 +44,7 @@ cube_colors = [ ...@@ -42,11 +44,7 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2,8] # 涓績鐐癸紝2琛?鍒?
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
...@@ -70,12 +68,33 @@ while True: ...@@ -70,12 +68,33 @@ while True:
center[1] = center[1] - 1 center[1] = center[1] - 1
if check(center)==False: if check(center)==False:
center[1] = center[1] + 1 center[1] = center[1] + 1
elif event.key == locals.K_DOWN: elif event.key == locals.K_DOWN:
if center[0] < 25: if center[0] < 25:
center[0] = center[0] + 1 center[0] = center[0] + 1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
if statse==False:
statse=True
center = [2,8] # 涓績鐐癸紝2琛?鍒?
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0] = center[0] - 1
statse=False
# 灏嗚儗鏅浘鐢讳笂鍘? # 灏嗚儗鏅浘鐢讳笂鍘?
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment