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Commit
87a8e256
authored
Jun 24, 2023
by
BellCodeEditor
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parent
fd836f2c
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1 changed file
with
27 additions
and
8 deletions
my_Tetris.py
my_Tetris.py
View file @
87a8e256
...
@@ -8,6 +8,8 @@ grid_size = 20 # 鏍煎瓙澶у皬
...
@@ -8,6 +8,8 @@ grid_size = 20 # 鏍煎瓙澶у皬
grid_num_width
=
15
# 妯悜鏍煎瓙鏁伴噺
grid_num_width
=
15
# 妯悜鏍煎瓙鏁伴噺
grid_num_height
=
25
# 绾靛悜鏍煎瓙鏁伴噺
grid_num_height
=
25
# 绾靛悜鏍煎瓙鏁伴噺
FPS
=
30
FPS
=
30
count
=
0
statse
=
False
# 鍒涘缓绐楀彛
# 鍒涘缓绐楀彛
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
@@ -42,11 +44,7 @@ cube_colors = [
...
@@ -42,11 +44,7 @@ cube_colors = [
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 涓績鐐癸紝2琛?鍒?
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
def
check
(
center
):
def
check
(
center
):
for
cube
in
current_shape
:
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
...
@@ -70,12 +68,33 @@ while True:
...
@@ -70,12 +68,33 @@ while True:
center
[
1
]
=
center
[
1
]
-
1
center
[
1
]
=
center
[
1
]
-
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_DOWN
:
elif
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
center
[
0
]
=
center
[
0
]
+
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
if
statse
==
False
:
statse
=
True
center
=
[
2
,
8
]
# 涓績鐐癸紝2琛?鍒?
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
count
+=
1
if
count
%
FPS
==
0
:
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
statse
=
False
# 灏嗚儗鏅浘鐢讳笂鍘?
# 灏嗚儗鏅浘鐢讳笂鍘?
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
...
...
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