Commit 864ceb5f by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 28 additions and 5 deletions
......@@ -45,7 +45,16 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1)
current_shape = shape_[index]
def check():
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
while True:
for event in pygame.event.get():
......@@ -53,15 +62,29 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
center[1] = center[1] - 1
for cube in current_pos:
if cube[1] <= 1
current[1] = center[1] + 1
break
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
if center[1] < 15:
center[1] -= 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
elif event.key == locals.K_UP:
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -72,7 +95,7 @@ while True:
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
(cube[1] * 20-20, cube[0] * 20-20, 20, 20, 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
......
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