Commit 83122cd8 by BellCodeEditor

save project

parent ea153261
Showing with 19 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -9,6 +10,8 @@ grid_num_height = 25 # 纵向格子数量 ...@@ -9,6 +10,8 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0 count = 0
states = False states = False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -16,6 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,6 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF',25)
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
...@@ -45,21 +49,18 @@ cube_colors = [ ...@@ -45,21 +49,18 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
num_list = []
for i in range(25):
num_list.append([0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1]) cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] > grid_num_width: or cube[1] > grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -76,7 +77,6 @@ while True: ...@@ -76,7 +77,6 @@ while True:
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
center[0] = center[0] + 1 center[0] = center[0] + 1
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
old_index = index old_index = index
index += 1 index += 1
...@@ -86,6 +86,14 @@ while True: ...@@ -86,6 +86,14 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
center = [2, 8] # 第2行第8列
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
......
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