Commit 83122cd8 by BellCodeEditor

save project

parent ea153261
Showing with 19 additions and 11 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -9,6 +10,8 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = False
gameover = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -16,6 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF',25)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
......@@ -45,21 +49,18 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
num_list = []
for i in range(25):
num_list.append([0]*15)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[0] > grid_num_height \
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] > grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
num_list = []
for i in range(25):
num_list.append([0] * 15)
while True:
for event in pygame.event.get():
......@@ -76,7 +77,6 @@ while True:
if center[0] < 25:
center[0] += 1
center[0] = center[0] + 1
elif event.key == locals.K_UP:
old_index = index
index += 1
......@@ -86,6 +86,14 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
center = [2, 8] # 第2行第8列
current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
if states == False:
states = True
center = [2, 8] # 第2行第8列
......
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