Commit 763fa3a4 by BellCodeEditor

auto save

parent 1dd7b9f7
Showing with 40 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
from random import randint
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -7,7 +9,8 @@ grid_size = 20 # 格子大小 ...@@ -7,7 +9,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
sb = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -44,24 +47,50 @@ cube_colors = [ ...@@ -44,24 +47,50 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 def check(center):
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] >grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向
if center[1] < 15: center[1] += 1
center[1] += 1 if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1] -= 1
center[1] -= 1 if check(center) == False:
center[1] = center[1] + 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] += 1
center[0] += 1 if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP:
old_index = index
index +=1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
if sb == False:
sb = True
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors) # 第2行第8列
count+=1
if count % FPS == 0:
center[0] = center[0]+1
if check(center) == False:
center[0] = center[0] - 1
sb = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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