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Commit
759f15a8
authored
4 years ago
by
BellCodeEditor
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parent
1dd7b9f7
c161615l1462p256a14635/cloud370168
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my_Tetris.py → lesson11-diy1.py
my_Tetris
.py
→
lesson11-diy1
.py
View file @
759f15a8
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
pygame
.
init
()
# 初始化
grid_size
=
20
# 格子大小
score
=
0
grid_num_width
=
15
# 横向格子数量
grid_size
=
20
# 格子大小
grid_num_height
=
25
# 纵向格子数量
grid_num_width
=
15
# 横向格子数量
FPS
=
30
grid_num_height
=
25
# 纵向格子数量
FPS
=
60
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
# 创建窗口
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
# 载入素材
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 载入素材
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
# 俄罗斯方块所有形状
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
2
,
0
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
Z
=
[[(
0
,
-
1
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
2
,
0
)]]
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
-
1
),
(
1
,
-
1
)]]
Z
=
[[(
0
,
-
1
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
S
=
[[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
-
1
),
(
1
,
-
1
)]]
[(
1
,
-
1
),
(
1
,
0
),
(
0
,
0
),
(
0
,
1
)]]
S
=
[[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)],
T
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)],
[(
1
,
-
1
),
(
1
,
0
),
(
0
,
0
),
(
0
,
1
)]]
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
1
)],
T
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
-
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)],
J
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
-
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
-
1
)],
J
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]]
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
1
)],
L
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
L
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors
=
[
# 一些RGB颜色
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
cube_colors
=
[
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
shape
=
random
.
choice
(
shape_list
)
while
True
:
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 随机形状索引
for
event
in
pygame
.
event
.
get
():
current_shape
=
shape
[
index
]
if
event
.
type
==
locals
.
QUIT
:
color
=
random
.
choice
(
cube_colors
)
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
while
True
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
for
event
in
pygame
.
event
.
get
():
if
center
[
1
]
<
15
:
if
event
.
type
==
locals
.
QUIT
:
center
[
1
]
+=
1
exit
()
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
event
.
type
==
locals
.
KEYDOWN
:
if
center
[
1
]
>
1
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
-=
1
if
center
[
1
]
<
15
:
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
center
[
1
]
+=
1
if
center
[
0
]
<
25
:
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
0
]
+=
1
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
# 将背景图画上去
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
screen
.
blit
(
background
,
(
0
,
0
))
if
center
[
0
]
<
25
:
# 计算出所有小方块的行、列位置
center
[
0
]
+=
1
current_pos
=
[]
for
cube
in
current_shape
:
# 将背景图画上去
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
screen
.
blit
(
background
,
(
0
,
0
))
current_pos
.
append
(
pos
)
# 计算出所有小方块的行、列位置
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
current_pos
=
[]
for
cube
in
current_pos
:
for
cube
in
current_shape
:
pygame
.
draw
.
rect
(
screen
,
color
,
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
current_pos
.
append
(
pos
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
cube
in
current_pos
:
# 得分
pygame
.
draw
.
rect
(
screen
,
color
,
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
screen
.
blit
(
text_surface
,
(
350
,
70
))
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
# 刷新画面
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
pygame
.
display
.
update
()
# 得分
clock
.
tick
(
FPS
)
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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