Commit 751dcef8 by BellCodeEditor

auto save

parent c22b3960
Showing with 18 additions and 9 deletions
...@@ -49,20 +49,29 @@ center = [2, 8] # 第2行第8列 ...@@ -49,20 +49,29 @@ center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1) index = random.randint(0,len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
while True: def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_height:
return False
while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT:
if center[1] < 15: center[1] = center[1] + 1 # 向右
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左 center[1] = center[1] -1
if center[1] > 1: elif event.key == locals.K_LEFT:
center[1] -= 1 center[1] = center[1] - 1 # 向左
if check(center) == False:
center[0] = center[0] + 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] = center[0] + 1
center[0] += 1 if check(center) == False:
center[0] = center[0] -1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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