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Commit 6cee665c authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent 1dd7b9f7
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Showing with 69 additions and 5 deletions
  • .idea/.gitignore
  • .idea/inspectionProfiles/profiles_settings.xml
  • .idea/misc.xml
  • .idea/modules.xml
  • .idea/pygame_lesson11_diy01.iml
  • .idea/vcs.xml
  • my_Tetris.py
.idea/.gitignore 0 → 100644
View file @ 6cee665c
# 默认忽略的文件
/shelf/
/workspace.xml
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.idea/inspectionProfiles/profiles_settings.xml 0 → 100644
View file @ 6cee665c
<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>
\ No newline at end of file
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.idea/misc.xml 0 → 100644
View file @ 6cee665c
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.9" project-jdk-type="Python SDK" />
</project>
\ No newline at end of file
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.idea/modules.xml 0 → 100644
View file @ 6cee665c
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/pygame_lesson11_diy01.iml" filepath="$PROJECT_DIR$/.idea/pygame_lesson11_diy01.iml" />
</modules>
</component>
</project>
\ No newline at end of file
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.idea/pygame_lesson11_diy01.iml 0 → 100644
View file @ 6cee665c
<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
\ No newline at end of file
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.idea/vcs.xml 0 → 100644
View file @ 6cee665c
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
\ No newline at end of file
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my_Tetris.py
View file @ 6cee665c
import random
import pygame import pygame
from pygame import locals from pygame import locals
...@@ -45,33 +47,55 @@ cube_colors = [ ...@@ -45,33 +47,55 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape_list = [O,I,Z,S,T,J,L]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color= random.choice(cube_colors)
def _check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
return True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_d: # 向右
if center[1] < 15: if center[1] < 15:
center[1] += 1 center[1] += 1
elif event.key == locals.K_LEFT: # 向左 if _check(center):
center[1] -= 1
elif event.key == locals.K_a: # 向左
if center[1] > 1: if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: # 向下 if _check(center):
center[1] += 1
elif event.key == locals.K_s: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
if _check(center):
center[0] -= 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen,color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
......
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