Commit 69642c81 by BellCodeEditor

save project

parent d08b93eb
Showing with 19 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -46,19 +46,31 @@ cube_colors = [
center = [2, 8] # 第2行第8列
shape = random.choice(hsape_list)
index = random.randint(0, len(sha))
index = random.randint(0, len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
if event.key == locals.K_LEFT:
center[1] = center[1] - 1
if check(center) == False:
center[1] = center[1] + 1
elif event.key == locals.K_RIGHT: # 向左
if center[1] > 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
......
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