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Commit
608d48e3
authored
Jun 04, 2023
by
BellCodeEditor
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ed18cb81
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1 changed file
with
60 additions
and
16 deletions
my_Tetris.py
my_Tetris.py
View file @
608d48e3
...
...
@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
a
=
0
b
=
False
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
...
@@ -38,24 +40,24 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
xingzhuang
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
xingzhuang
-
1
))
fangxiang
=
xingzhuang
[
index
]
color
=
random
.
choice
(
cube_colors
)
def
check
(
a
):
for
cube
in
fangxiang
:
pos
=
(
cube
[
0
]
+
a
[
0
],
cube
[
1
]
+
a
[
1
])
if
pos
[
1
]
<
1
or
pos
[
1
]
>
grid_num_width
or
pos
[
0
]
>
grid_num_height
:
cube
=
(
cube
[
0
]
+
a
[
0
],
cube
[
1
]
+
a
[
1
])
if
cube
[
1
]
<
1
or
cube
[
1
]
>
grid_num_width
or
cube
[
0
]
>
grid_num_height
:
return
False
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -63,24 +65,50 @@ while True:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
center
[
1
]
-
=
1
center
[
1
]
+
=
1
if
check
(
center
)
==
False
:
center
[
1
]
+
=
1
center
[
1
]
-
=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
-=
1
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
center
[
0
]
+=
1
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
index
+=
1
if
index
>=
len
(
xingzhuang
):
index
=
0
fangxiang
=
xingzhuang
[
index
]
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
index
=
old_index
fangxiang
=
xingzhuang
[
index
]
if
b
==
False
:
b
=
True
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
xingzhuang
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
xingzhuang
)
-
1
)
fangxiang
=
xingzhuang
[
index
]
color
=
random
.
choice
(
cube_colors
)
a
+=
1
if
a
%
FPS
==
0
:
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
b
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
current_pos
=
[]
for
cube
in
current_shape
:
for
cube
in
fangxiang
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
...
...
@@ -89,6 +117,22 @@ while True:
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
for
i
in
range
(
25
):
new_list
.
append
([
0
]
*
15
)
row_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
else
:
score
+=
1
num_list
=
new_list
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
...
...
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