Commit 608d48e3 by BellCodeEditor

auto save

parent ed18cb81
Showing with 60 additions and 16 deletions
...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
a = 0
b =False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -38,24 +40,24 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -38,24 +40,24 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
num_list = []
for i in range(25):
num_list.append([0]*15)
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
xingzhuang = random.choice(shape_list)
index = random.randint(0,len(xingzhuang-1))
fangxiang = xingzhuang[index]
color = random.choice(cube_colors)
def check(a): def check(a):
for cube in fangxiang: for cube in fangxiang:
pos = (cube[0]+a[0],cube[1]+a[1]) cube = (cube[0]+a[0],cube[1]+a[1])
if pos[1]<1 or pos[1]>grid_num_width or pos[0]>grid_num_height: if cube[1]<1 or cube[1]>grid_num_width or cube[0]>grid_num_height:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,24 +65,50 @@ while True: ...@@ -63,24 +65,50 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1]-=1 center[1]+=1
if check(center)==False: if check(center)==False:
center[1]+=1 center[1]-=1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1]-=1 center[1]-=1
if check(center)==False: if check(center)==False:
center[1]+=1 center[1]+=1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN:
center[0]+=1 center[0]=center[0]+1
if check(center) == False:
center[0]=center[0]-1
elif event.key == locals.K_UP:
old_index = index
index+=1
if index>=len(xingzhuang):
index=0
fangxiang=xingzhuang[index]
if check(center)==False: if check(center)==False:
center[0]-=1 index=old_index
fangxiang=xingzhuang[index]
if b==False:
b = True
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
xingzhuang = random.choice(shape_list)
index = random.randint(0,len(xingzhuang)-1)
fangxiang = xingzhuang[index]
color = random.choice(cube_colors)
a+=1
if a%FPS==0:
center[0]=center[0]+1
if check(center) == False:
center[0]=center[0]-1
b = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in fangxiang:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
...@@ -89,6 +117,22 @@ while True: ...@@ -89,6 +117,22 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append([0]*15)
row_index = 24
for i in range(24,-1,-1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full =False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
......
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