Commit 4a98a394 by BellCodeEditor

auto save

parent 0294a05f
Showing with 30 additions and 10 deletions
...@@ -7,7 +7,9 @@ grid_size = 20 # 格子大小 ...@@ -7,7 +7,9 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
states=False
gameover = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -15,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,7 +17,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_restart = pygame.font.Font('STKAITI.TTF', 25) # 字体
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -44,11 +46,7 @@ cube_colors = [ ...@@ -44,11 +46,7 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
...@@ -56,12 +54,18 @@ def check(center): ...@@ -56,12 +54,18 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1]>grid_num_width: or cube[1]>grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1] != 0:
while True: return False
num_list=[]
for i in range(25):
num_list.append([0] * 15)
while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover == True:
gameover=False
if event.key == locals.K_LEFT: # 向右 if event.key == locals.K_LEFT: # 向右
center[1] =center[1]-1 center[1] =center[1]-1
if check(center)==False: if check(center)==False:
...@@ -84,7 +88,23 @@ while True: ...@@ -84,7 +88,23 @@ while True:
if check(center)==False: if check(center)==False:
index=od_index index=od_index
current_shape=shape[index] current_shape=shape[index]
if gameover==False:
if states==False:
states = True
center = [2,8]
# 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count += 1
if count % FPS ==0:
center[0] = center[0]+1
if check(center) == False:
center[0]=center[0]-1
states=False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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