Commit 49e06096 by BellCodeEditor

save project

parent 7d75de31
Showing with 29 additions and 12 deletions
......@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
states =False
count=0
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -45,15 +47,6 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
#随机取出一个形状里的随机一个方向
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
#随机颜色
color =random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
......@@ -68,16 +61,40 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
if check(center) == False:
center[1]-=1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center) == False:
center[1]+=1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
if check(center) == False:
center[0]-=1
elif event.key == locals.K_UP:
old_index = index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center) == False:
index= old_index
current_shape=shape[index]
if states==False:
states=True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list) #随机取出一个形状里的随机一个方向
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
#随机颜色
color =random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0] += 1
if check(center) == False:
center[0]-=1
states=False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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