diff --git a/my_Tetris.py b/my_Tetris.py index c7a09eb..be5ac31 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 +states =False +count=0 # 创建窗口 screen = pygame.display.set_mode((460, 500)) @@ -45,15 +47,6 @@ cube_colors = [ (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] -center = [2, 8] # 第2行第8列 - -#随机取出一个形状里的随机一个方向 -shape = random.choice(shape_list) -index = random.randint(0,len(shape)-1) -current_shape = shape[index] -#随机颜色 -color =random.choice(cube_colors) - def check(center): for cube in current_shape: cube = (cube[0]+center[0],cube[1]+center[1]) @@ -68,16 +61,40 @@ while True: exit() if event.type == locals.KEYDOWN: if event.key == locals.K_RIGHT: # 向右 - if center[1] < 15: - center[1] += 1 + center[1] += 1 + if check(center) == False: + center[1]-=1 elif event.key == locals.K_LEFT: # 向左 center[1] -= 1 if check(center) == False: center[1]+=1 elif event.key == locals.K_DOWN: # 向下 - if center[0] < 25: - center[0] += 1 - + center[0] += 1 + if check(center) == False: + center[0]-=1 + elif event.key == locals.K_UP: + old_index = index + index+=1 + if index>=len(shape): + index=0 + current_shape=shape[index] + if check(center) == False: + index= old_index + current_shape=shape[index] + if states==False: + states=True + center = [2, 8] # 第2行第8列 + shape = random.choice(shape_list) #随机取出一个形状里的随机一个方向 + index = random.randint(0,len(shape)-1) + current_shape = shape[index] + #随机颜色 + color =random.choice(cube_colors) + count+=1 + if count%FPS==0: + center[0] += 1 + if check(center) == False: + center[0]-=1 + states=False # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置