Commit 4833bf48 by BellCodeEditor

save project

parent d13050b4
Showing with 17 additions and 5 deletions
......@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
aa = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -45,11 +47,6 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
color = random.choice(cube_colors)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
def check(center):
for cube in current_shape:
......@@ -87,6 +84,21 @@ while True:
index = old_index
current_shape = shape[index]
if aa == False:
aa = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
color = random.choice(cube_colors)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
count += 1
if count % FPS ==0:
center[0] += 1
if check(center) == False:
center[0] -= 1
aa = False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment