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Commit
1b41810b
authored
2 years ago
by
BellCodeEditor
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1dd7b9f7
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35 additions
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21 deletions
my_Tetris.py
my_Tetris.py
View file @
1b41810b
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
grid_size
=
20
# 格子大小
grid_size
=
20
# 格子大小
...
@@ -36,32 +36,45 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
...
@@ -36,32 +36,45 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块541882b41
# 一些RGB颜色
# 一些RGB颜色
cube_colors
=
[
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
color
=
random
.
choice
(
cube_colors
)
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
shape
=
random
.
choice
(
shape_list
)
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
<
15
:
center
[
1
]
-=
1
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
+=
1
if
center
[
1
]
>
1
:
elif
event
.
key
==
locals
.
K_RIGHT
:
center
[
1
]
-=
1
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
check
(
center
)
==
False
:
if
center
[
0
]
<
25
:
center
[
1
]
-=
1
center
[
0
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
@@ -80,4 +93,4 @@ while True:
...
@@ -80,4 +93,4 @@ while True:
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
\ No newline at end of file
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