Commit 1b41810b by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 35 additions and 21 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -36,32 +36,45 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -36,32 +36,45 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)], [(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]] [(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块541882b41
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ cube_colors = [(204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),(153, 0, 51), (204, 255, 102), (255, 153, 0)]
(204, 153, 153), (102, 102, 153),(153, 0, 102), color=random.choice(cube_colors)
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), shape=random.choice(shape_list)
(153, 0, 51), (204, 255, 102), (255, 153, 0)] index=random.randint(0,len(shape)-1)
current_shape=shape[index]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_LEFT:
if center[1] < 15: center[1]-=1
center[1] += 1 if check(center)==False:
elif event.key == locals.K_LEFT: # 向左 center[1]+=1
if center[1] > 1: elif event.key==locals.K_RIGHT:
center[1] -= 1 center[1]+=1
elif event.key == locals.K_DOWN: # 向下 if check(center)==False:
if center[0] < 25: center[1]-=1
center[0] += 1 elif event.key==locals.K_DOWN:
center[0]+=1
if check(center)==False:
center[0]-=1
elif event.key==locals.K_UP:
old_index=index
index+=1
if index >= len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -80,4 +93,4 @@ while True: ...@@ -80,4 +93,4 @@ while True:
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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