Commit 18deecf3 by BellCodeEditor

save project

parent c0b9b300
Showing with 16 additions and 6 deletions
...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
...@@ -45,11 +46,7 @@ cube_colors = [ ...@@ -45,11 +46,7 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors) # 第2行第8列
def cheak(center): def cheak(center):
for cube in current_shape: for cube in current_shape:
...@@ -87,6 +84,19 @@ while True: ...@@ -87,6 +84,19 @@ while True:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
if states == False:
states=True
center = [2, 8]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors) # 第2行第8列
count+=1
if count % FPS==0:
center[0]+=1
if cheak(center)==False:
center[0]-=1
states=False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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