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Commit 0eedbfbe authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent b049a7aa
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Showing with 150 additions and 19 deletions
  • Teteis.py
  • my_Tetris.py
Teteis.py 0 → 100644
View file @ 0eedbfbe
import pygame
import random
from random import *
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
cubedown=0
stats=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
def check(center):
for cube in index:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height-1 or cube[1]>grid_num_width:
return False
num_list=[]
for i in range(25):
num_list.append([0]*15)
print(num_list)
down=0
while True:
if stats==False:
center = [2, 8] # 第2行第8列
shape=choice(shape_list)
indexing=randint(0,len(shape)-1)
color=choice(cube_colors)
index=shape[indexing]
stats=True
down+=1
if down%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
stats=False
for cube in index:
num_list[cube[0]-1][cube[1]-1]=color
down=0
current_pos = []
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_d:
center[1]+=1 # 向右dd
if check(center)==False:
if shape==I:
center[1]-=2
else:
center[1]-=1
elif event.key == locals.K_a: # 向左
center[1]-=1 # 向左
if check(center)==False:
center[1]+=1
elif event.key == locals.K_s: # 向下
center[0]+=1
if check(center)==False:
center[0]-=1
elif event.key == locals.K_w:
oldindex=indexing
indexing += 1
if indexing>=len(shape):
print(1)
indexing=0
index=shape[indexing]
if check(center)==False:
indexing=oldindex
index=shape[indexing]
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
for cube in index:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen,color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
This diff is collapsed. Click to expand it.
my_Tetris.py
View file @ 0eedbfbe
...@@ -53,23 +53,12 @@ def check(center): ...@@ -53,23 +53,12 @@ def check(center):
cube=(cube[0]+center[0],cube[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height-1 or cube[1]>grid_num_width: if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height-1 or cube[1]>grid_num_width:
return False return False
num_list=[]
for i in range(25):
num_list.append([0]*15)
print(num_list)
down=0 down=0
while True: while True:
if stats==False:
center = [2, 8] # 第2行第8列
shape=choice(shape_list)
indexing=randint(0,len(shape)-1)
color=choice(cube_colors)
index=shape[indexing]
stats=True
down+=1
if down%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
stats=False
down=0
current_pos = []
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
...@@ -77,10 +66,7 @@ while True: ...@@ -77,10 +66,7 @@ while True:
if event.key == locals.K_d: if event.key == locals.K_d:
center[1]+=1 # 向右dd center[1]+=1 # 向右dd
if check(center)==False: if check(center)==False:
if shape==I: center[1]-=1
center[1]-=2
else:
center[1]-=1
elif event.key == locals.K_a: # 向左 elif event.key == locals.K_a: # 向左
center[1]-=1 # 向左 center[1]-=1 # 向左
if check(center)==False: if check(center)==False:
...@@ -99,6 +85,24 @@ while True: ...@@ -99,6 +85,24 @@ while True:
if check(center)==False: if check(center)==False:
indexing=oldindex indexing=oldindex
index=shape[indexing] index=shape[indexing]
if stats==False:
center = [2, 8] # 第2行第8列
shape=choice(shape_list)
indexing=randint(0,len(shape)-1)
color=choice(cube_colors)
index=shape[indexing]
stats=True
down+=1
if down%FPS==0:
center[0]+=1
if check(center)==False:
center[0]-=1
stats=False
for cube in index:
num_list[cube[0]-1][cube[1]-1]=color
down=0
current_pos = []
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -107,6 +111,7 @@ while True: ...@@ -107,6 +111,7 @@ while True:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen,color, pygame.draw.rect(screen,color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
......
This diff is collapsed. Click to expand it.
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