Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson11_diy01
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
0eedbfbe
authored
3 years ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
b049a7aa
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
150 additions
and
19 deletions
Teteis.py
my_Tetris.py
Teteis.py
0 → 100644
View file @
0eedbfbe
import
pygame
import
random
from
random
import
*
from
pygame
import
locals
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
cubedown
=
0
stats
=
False
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
2
,
0
)]]
Z
=
[[(
0
,
-
1
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
-
1
),
(
1
,
-
1
)]]
S
=
[[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)],
[(
1
,
-
1
),
(
1
,
0
),
(
0
,
0
),
(
0
,
1
)]]
T
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
-
1
)]]
J
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]]
L
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
def
check
(
center
):
for
cube
in
index
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
-
1
or
cube
[
1
]
>
grid_num_width
:
return
False
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
print
(
num_list
)
down
=
0
while
True
:
if
stats
==
False
:
center
=
[
2
,
8
]
# 第2行第8列
shape
=
choice
(
shape_list
)
indexing
=
randint
(
0
,
len
(
shape
)
-
1
)
color
=
choice
(
cube_colors
)
index
=
shape
[
indexing
]
stats
=
True
down
+=
1
if
down
%
FPS
==
0
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
stats
=
False
for
cube
in
index
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
down
=
0
current_pos
=
[]
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_d
:
center
[
1
]
+=
1
# 向右dd
if
check
(
center
)
==
False
:
if
shape
==
I
:
center
[
1
]
-=
2
else
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_a
:
# 向左
center
[
1
]
-=
1
# 向左
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_s
:
# 向下
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_w
:
oldindex
=
indexing
indexing
+=
1
if
indexing
>=
len
(
shape
):
print
(
1
)
indexing
=
0
index
=
shape
[
indexing
]
if
check
(
center
)
==
False
:
indexing
=
oldindex
index
=
shape
[
indexing
]
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
for
cube
in
index
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
This diff is collapsed.
Click to expand it.
my_Tetris.py
View file @
0eedbfbe
...
@@ -53,23 +53,12 @@ def check(center):
...
@@ -53,23 +53,12 @@ def check(center):
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
-
1
or
cube
[
1
]
>
grid_num_width
:
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
-
1
or
cube
[
1
]
>
grid_num_width
:
return
False
return
False
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
print
(
num_list
)
down
=
0
down
=
0
while
True
:
while
True
:
if
stats
==
False
:
center
=
[
2
,
8
]
# 第2行第8列
shape
=
choice
(
shape_list
)
indexing
=
randint
(
0
,
len
(
shape
)
-
1
)
color
=
choice
(
cube_colors
)
index
=
shape
[
indexing
]
stats
=
True
down
+=
1
if
down
%
FPS
==
0
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
stats
=
False
down
=
0
current_pos
=
[]
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
...
@@ -77,10 +66,7 @@ while True:
...
@@ -77,10 +66,7 @@ while True:
if
event
.
key
==
locals
.
K_d
:
if
event
.
key
==
locals
.
K_d
:
center
[
1
]
+=
1
# 向右dd
center
[
1
]
+=
1
# 向右dd
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
if
shape
==
I
:
center
[
1
]
-=
1
center
[
1
]
-=
2
else
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_a
:
# 向左
elif
event
.
key
==
locals
.
K_a
:
# 向左
center
[
1
]
-=
1
# 向左
center
[
1
]
-=
1
# 向左
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
...
@@ -99,6 +85,24 @@ while True:
...
@@ -99,6 +85,24 @@ while True:
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
indexing
=
oldindex
indexing
=
oldindex
index
=
shape
[
indexing
]
index
=
shape
[
indexing
]
if
stats
==
False
:
center
=
[
2
,
8
]
# 第2行第8列
shape
=
choice
(
shape_list
)
indexing
=
randint
(
0
,
len
(
shape
)
-
1
)
color
=
choice
(
cube_colors
)
index
=
shape
[
indexing
]
stats
=
True
down
+=
1
if
down
%
FPS
==
0
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
stats
=
False
for
cube
in
index
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
down
=
0
current_pos
=
[]
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
...
@@ -107,6 +111,7 @@ while True:
...
@@ -107,6 +111,7 @@ while True:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
...
...
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment