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Commit b049a7aa authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 4e7bfa2b
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Showing with 14 additions and 11 deletions
  • my_Tetris.py
my_Tetris.py
View file @ b049a7aa
...@@ -10,6 +10,7 @@ grid_num_width = 15 # 横向格子数量 ...@@ -10,6 +10,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
cubedown=0 cubedown=0
stats=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -47,24 +48,26 @@ cube_colors = [ ...@@ -47,24 +48,26 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape=choice(shape_list)
indexing=randint(0,len(shape)-1)
color=choice(cube_colors)
index=shape[indexing]
down=0
def check(center): def check(center):
for cube in index: for cube in index:
cube=(cube[0]+center[0],cube[1]+center[1]) cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height-1 or cube[1]>grid_num_width: if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height-1 or cube[1]>grid_num_width:
return False return False
down=0
while True: while True:
if stats==False:
center = [2, 8] # 第2行第8列
shape=choice(shape_list)
indexing=randint(0,len(shape)-1)
color=choice(cube_colors)
index=shape[indexing]
stats=True
down+=1 down+=1
if down>=40: if down%FPS==0:
if check(center)!=False: center[0]+=1
center[0]+=1 if check(center)==False:
center[0]-=1
stats=False
down=0 down=0
current_pos = [] current_pos = []
for event in pygame.event.get(): for event in pygame.event.get():
......
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