Commit 0aaed1ca by BellCodeEditor

auto save

parent 486fdd16
Showing with 30 additions and 7 deletions
......@@ -8,6 +8,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count=0
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -54,16 +55,18 @@ color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1]>grid_num_width:
return False
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if event.key == locals.K_RIGHT:
center[1]=center[1]+1
if check(center)==False:
center[1]=center[1]-1 # 向右
elif event.key == locals.K_LEFT: # 向左
center[1]=center[1]-1
......@@ -71,9 +74,28 @@ while True:
center[1]=center[1]+1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
elif event.key == locals.K_DOWN:
center[0]=center[0]+1 # 向下
if check(center)==False:
center[0]==center[0]-1
elif event.key==locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
count+=1
if count % FPS ==0:
center[0]=center[0]+1
if check(center)==False:
center[0]==center[0]-1
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -94,3 +116,4 @@ while True:
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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