Commit d8723a7e by BellCodeEditor

save project

parent 428fa995
Showing with 11 additions and 5 deletions
...@@ -7,8 +7,9 @@ grid_size = 20 # 格子大小 ...@@ -7,8 +7,9 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
center=[2,7] center=[2,8]
# 创建窗口 # 创建窗口
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,18 +23,23 @@ while True: ...@@ -22,18 +23,23 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: if event.key == locals.K_RIGHT:
if center[1]<15: if center[1]<13:
center[1]+=1 center[1]+=1
if event.key == locals.K_LEFT: if event.key == locals.K_LEFT:
if center[1]>1: if center[1]>2:
center[1]-=1 center[1]-=1
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
if center[0]<25: if center[0]<25:
center[0]+=1 center[0]+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0) curr_pos=[]
pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1) for cube in curr_shape:
pos=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append(pos)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
screen.blit(font.render(str(score),True,(0,0,0)),(350,70)) screen.blit(font.render(str(score),True,(0,0,0)),(350,70))
# 刷新画面 # 刷新画面
......
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