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Commit
cb810997
authored
3 years ago
by
BellCodeEditor
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ef9dab9b
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28 additions
and
11 deletions
my_Tetris.py
my_Tetris.py
View file @
cb810997
...
@@ -39,8 +39,8 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
...
@@ -39,8 +39,8 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
#利用random.choice方法,从shape_list中随机选择一种结构
shape
=
random
.
choice
(
shape_list
)
#random.randInt(a,b) a下限,b是上限(不包含)
# 一些RGB颜色
# 一些RGB颜色
cube_colors
=
[
cube_colors
=
[
...
@@ -48,11 +48,19 @@ cube_colors = [
...
@@ -48,11 +48,19 @@ cube_colors = [
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
color
=
random
.
choice
(
cube_colors
)
center
=
[
2
,
8
]
# 第2行第8列
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)]
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
color
=
random
.
choice
(
cube_colors
)
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
25
or
cube
[
1
]
>
15
:
return
False
return
True
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -60,15 +68,24 @@ while True:
...
@@ -60,15 +68,24 @@ while True:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
-=
1
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
index
=
(
index
+
1
)
%
len
(
shape
)
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
...
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