Commit 5be9f8b2 by BellCodeEditor

auto save

parent 7ceccf5d
Showing with 10 additions and 5 deletions
...@@ -16,7 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,7 +16,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8] center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)] curr_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -33,10 +33,15 @@ while True: ...@@ -33,10 +33,15 @@ while True:
center[0]=center[0]+1 center[0]=center[0]+1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0), curr_pos=[]
(center[1]*20-20,center[0]*20-20,20,20),0) for cube in curr_shape:
pygame.draw.rect(screen,(255,255,255), aa=(cube[0]+center[0],cube[1]+center[1])
(center[1]*20-20,center[0]*20-20,20,20),1) curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),
(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,20,20),1)
# 得分 # 得分
score_text=font.render(str(score),True,(0,0,0)) score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70)) screen.blit(score_text,(350,70))
......
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