Commit 36ebfea1 by BellCodeEditor

auto save

parent 9a58b9c6
Showing with 11 additions and 17 deletions
...@@ -18,7 +18,6 @@ background = pygame.image.load('bg.png') ...@@ -18,7 +18,6 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体\ font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
center=[2,8] center=[2,8]
curr_shape = [(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -38,19 +37,14 @@ while True: ...@@ -38,19 +37,14 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
curr_pos = [] pygame.draw.rect(screen,(255,0,0),
for cube in curr_shape: (center[1]*20-20,center[0]*20-20,20,20),0)
aa = (cube[0] + center[0],cube[1] + center[1]) # 得分
curr_pos.append(aa) pygame.draw.rect(screen,(255,255,255),
for cube in curr_shape: (center[1]*20-20,center[0]*20-20,20,20),1)
pygame.draw.rect(screen,(153,0,102), text_surface = font.render(str(score),True,(0,0,0))
(center[1]*20-20,center[0]*20-20,20,20),0) screen.blit(text_surface,(350,70))
# 得分 # 刷新画面
pygame.draw.rect(screen,(255,255,255), pygame.display.update()
(center[1]*20-20,center[0]*20-20,20,20),1) clock.tick(FPS)
text_surface = font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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