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Commit
266d3640
authored
Jul 16, 2022
by
BellCodeEditor
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STKAITI.TTF
bg.png
my_Tetris.py
STKAITI.TTF
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266d3640
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my_Tetris.py
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266d3640
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
weizhi
=
[
2
,
8
]
#方块位置,2、weizhi[0]为行,8、weizhi[1]为列
curr_shape
=
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
1
,
1
)]
#括号(a,b)为元组,有序且不可调换顺序
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
weizhi
[
1
]
<
15
:
#不超出右边框
weizhi
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_LEFT
:
if
weizhi
[
1
]
>
1
:
##不超出左边框
weizhi
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_DOWN
:
if
weizhi
[
0
]
<
25
:
#不超出下边框
weizhi
[
0
]
+=
1
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
curr_pos
=
[]
for
cube
in
curr_shape
:
pos
=
(
cube
[
0
]
+
weizhi
[
0
],
cube
[
1
]
+
weizhi
[
1
])
curr_pos
.
append
(
pos
)
#画方块
for
pos
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
pos
[
1
]
*
20
-
20
,
pos
[
0
]
*
20
-
20
,
20
,
20
),
0
)
#在屏幕中weizhi[1]*20-20(x坐标),weizhi[0]*20-20(y坐标)的位置画出红色且内部填充(width=0)的20宽20高的正方形
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
pos
[
1
]
*
20
-
20
,
pos
[
0
]
*
20
-
20
,
20
,
20
),
1
)
#在屏幕中weizhi[1]*20-20(x坐标),weizhi[0]*20-20(y坐标)的位置画出20宽20高的白色边框(width=1),为正方形的边框
# 得分
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_text
,(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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