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  • pygame_lesson10_diy4
  • my_Tetris.py
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  • BellCodeEditor's avatar
    save project · 4de5b723
    BellCodeEditor committed 2 years ago
    4de5b723
my_Tetris.py 1.55 KB
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import pygame
from pygame import locals

pygame.init()   # 初始化
score = 0
grid_size = 20  # 格子大小
grid_num_width = 15     # 横向格子数量
grid_num_height = 25      # 纵向格子数量
FPS = 30
hanglie=[2,14]
t_hanglei=[(0,-1),(0,0),(0,+1),(-1,0)]
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)  # 字体

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_RIGHT: 
                if hanglie[1]<15:
                    hanglie[1]+=1
            elif event.key == locals.K_LEFT:
                if hanglie[1]>1:
                    hanglie[1]-=1
            elif event.key == locals.K_DOWN:
                if hanglie[0]<25:
                    hanglie[0]+=1
    # 将背景图画上去
    pos_hanglie=[]
    for cude in t_hanglei:
        aa = hanglie[0]+cude[0],cude[1]+hanglie[1]
        pos_hanglie.append(aa)
    screen.blit(background,(0,0))
    # 得分
    for cobe in pos_hanglie:
        pygame.draw.rect(screen,(255,128,0),(cobe[1]*20-20,cobe[0]*20-20,20,20),0)
        pygame.draw.rect(screen,(255,255,255),(cobe[1]*20-20,cobe[0]*20-20,20,20),1)
    text = font.render(str(score),True,(0,0,0))
    screen.blit(text,(350,70))
    # 刷新画面
    pygame.display.update()
    clock.tick(FPS)