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  • pygame_lesson10_diy4
  • my_Tetris.py
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  • BellCodeEditor's avatar
    save project · 2d442d6f
    BellCodeEditor committed 2 years ago
    2d442d6f
my_Tetris.py 1.48 KB
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import pygame
from pygame import locals

pygame.init()   # 初始化
score = 0
grid_size = 20  # 格子大小
grid_num_width = 15     # 横向格子数量
grid_num_height = 25      # 纵向格子数量
FPS = 30

# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
senter=[2,8]
c_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_LEFT:
                if senter[1]>2:
                    senter[1]-=1
            if event.key==locals.K_RIGHT:
                if senter[1]<14:
                    senter[1]+=1
            if event.key==locals.K_DOWN:
                if senter[0]<25:
                    senter[0]+=1
    # 将背景图画上去
    screen.blit(background,(0,0))
    c_pos=[]
    for cube in c_shape:
        pos=(cube[0]+senter[0],cube[1]+senter[1])
        c_pos.append(pos)
    for cube in c_pos:
        pygame.draw.rect(screen,(0,0,255),(cube[1]*20-20,cube[0]*20-20,20,20),0)
        pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),1)
    score1=font.render(str(score),True,(0,0,0))
    screen.blit(score1,(360,80))
    pygame.display.update()
    clock.tick(FPS)