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  • pygame_lesson10_diy4
  • my_Tetris.py
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  • BellCodeEditor's avatar
    save project · 0bd71b46
    BellCodeEditor committed a year ago
    0bd71b46
my_Tetris.py 2.07 KB
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import pygame
from pygame import locals

pygame.init()   # 初始化
score = 0
grid_size = 20  # 格子大小
grid_num_width = 15     # 横向格子数量
grid_num_height = 25      # 纵向格子数量
FPS = 30

# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)  # 字体

center = [2,8]      # 中心点,2行8列
curr_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]  # 当前形状

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_RIGHT:
                if center[1] < 15:
                    center[1] = center[1]+1

            elif event.key == locals.K_LEFT:
                if center[1] > 1:
                    center[1] = center[1] - 1

            elif event.key == locals.K_DOWN:
                if center[0] < 25:
                    center[0] = center[0] + 1

    # 将背景图画上去
    screen.blit(background, (0, 0))
    # 计算出所有小方块的行、列位置
    curr_pos = []
    for cube in curr_shape:     # cube 立方体
        aa = (cube[0] + center[0], cube[1] + center[1])  #用相对位置加上屏幕中心点所在的位置
        curr_pos.append(aa)
     # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
    for cube in curr_pos:
        pygame.draw.rect(screen, (153, 0, 102),
                         (cube[1] * 20-20, cube[0] * 20-20,
                          grid_size, grid_size),
                         0)
        pygame.draw.rect(screen,  (255, 255, 255),
                         (cube[1] * 20-20, cube[0] * 20-20,
                          grid_size, grid_size),
                         1)
    # 得分
    score_text = font.render(str(score), True, (0, 0, 0))
    screen.blit(score_text , (350,70))
    # 刷新画面
    pygame.display.update()
    clock.tick(FPS)