Commit fbe66b9f by BellCodeEditor

save project

parent f894a4c9
Showing with 13 additions and 9 deletions
...@@ -17,6 +17,8 @@ background = pygame.image.load('bg.png') ...@@ -17,6 +17,8 @@ background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8] # 中心点,2行8列 center = [2,8] # 中心点,2行8列
#current_shape = [(0,-1),(0,0),(0,1),(-1,0)]
current_shape = [(0,0),(0,1),(1,1),(1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -37,15 +39,17 @@ while True: ...@@ -37,15 +39,17 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将1个格子画出来
pygame.draw.rect(screen, (255, 0, 0), current_pos = []
(center[1] * 20-20, center[0] * 20-20, for cube in current_shape:
20, 20), pos = (cube[0] + center[0],cube[1]+center[1])
0) current_pos.append(pos)
pygame.draw.rect(screen, (255, 255, 255), #绘制方块
(center[1] * 20-20, center[0] * 20-20, for cube in current_pos:
20, 20), pygame.draw.rect(screen, (255, 0, 0),
1) # 1不填充 (cube[1] * 20-20, cube[0] * 20-20,20, 20),0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,20, 20),1) # 1不填充
# 得分 # 得分
score_text = font.render(str(score), True, (0, 0, 0)) score_text = font.render(str(score), True, (0, 0, 0))
screen.blit(score_text , (350,70)) screen.blit(score_text , (350,70))
......
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