Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson10_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
a90b8b4e
authored
Feb 13, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
04c37f0b
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
33 additions
and
7 deletions
my_Tetris.py
my_Tetris.py
View file @
a90b8b4e
...
@@ -2,29 +2,55 @@ import pygame
...
@@ -2,29 +2,55 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
# 得分
grid_
size
=
20
# 格子大小
size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
xy
=
[
200
,
40
]
# 方块坐标
# fangkuai = [(xy[0],xy[1]),(xy[0]+20,0),(xy[0]+20,xy[1]+20),(xy[0],xy[1]+20)]
fangkuai
=
[(
0
,
0
),(
20
,
0
),(
20
,
20
),(
0
,
20
)]
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
# 将背景图画上去
if
event
.
key
==
locals
.
K_DOWN
:
???
if
xy
[
1
]
<
480
:
xy
[
1
]
=
xy
[
1
]
+
20
if
event
.
key
==
locals
.
K_LEFT
:
if
xy
[
0
]
>
0
:
xy
[
0
]
=
xy
[
0
]
-
20
if
event
.
key
==
locals
.
K_RIGHT
:
if
xy
[
0
]
<
260
:
xy
[
0
]
=
xy
[
0
]
+
20
if
event
.
key
==
locals
.
K_UP
:
if
xy
[
1
]
>
0
:
xy
[
1
]
=
xy
[
1
]
-
20
# 将背景图画上去
screen
.
blit
(
background
,(
0
,
0
))
# 遍历方块列表
fangkuai_xin
=
[]
for
i
in
fangkuai
:
xy_xin
=
(
i
[
0
]
+
xy
[
0
]
,
i
[
1
]
+
xy
[
1
])
fangkuai_xin
.
append
(
xy_xin
)
# 更新
for
i
in
fangkuai_xin
:
pygame
.
draw
.
rect
(
screen
,(
0
,
0
,
0
),(
i
[
0
],
i
[
1
],
size
,
size
),
0
)
# 渲染方块
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
i
[
0
],
i
[
1
],
size
,
size
),
1
)
# 得分
# 得分
???
wenzi
=
font
.
render
(
str
(
score
),
True
,(
95
,
65
,
0
))
screen
.
blit
(
wenzi
,(
350
,
70
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment