Commit a90b8b4e by BellCodeEditor

auto save

parent 04c37f0b
Showing with 33 additions and 7 deletions
......@@ -2,29 +2,55 @@ import pygame
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
score = 0 # 得分
size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
xy = [200,40] # 方块坐标
# fangkuai = [(xy[0],xy[1]),(xy[0]+20,0),(xy[0]+20,xy[1]+20),(xy[0],xy[1]+20)]
fangkuai = [(0,0),(20,0),(20,20),(0,20)]
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
background = pygame.image.load('bg.png') # 背景
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 将背景图画上去
???
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN:
if xy[1] < 480:
xy[1] = xy[1] + 20
if event.key == locals.K_LEFT:
if xy[0] > 0:
xy[0] = xy[0] - 20
if event.key == locals.K_RIGHT:
if xy[0] < 260:
xy[0] = xy[0] + 20
if event.key == locals.K_UP:
if xy[1] > 0:
xy[1] = xy[1] - 20
# 将背景图画上去
screen.blit(background,(0,0))
# 遍历方块列表
fangkuai_xin = []
for i in fangkuai:
xy_xin = (i[0]+xy[0] , i[1]+xy[1])
fangkuai_xin.append(xy_xin) # 更新
for i in fangkuai_xin:
pygame.draw.rect(screen,(0,0,0),(i[0],i[1],size,size),0) # 渲染方块
pygame.draw.rect(screen,(255,255,255),(i[0],i[1],size,size),1)
# 得分
???
wenzi = font.render(str(score),True,(95,65,0))
screen.blit(wenzi,(350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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