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Commit
794ecf31
authored
Sep 03, 2022
by
BellCodeEditor
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parent
3d7203f5
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with
45 additions
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17 deletions
my_Tetris.py
my_Tetris.py
View file @
794ecf31
from
operator
import
truediv
import
random
import
random
import
time
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
3
contents
=
[
0
,
random
.
randint
(
1
,
15
)]
# 创建窗口
def
main
():
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
willInit
=
True
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
score
=
0
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
grid_size
=
20
# 格子大小
# 载入素材
grid_num_width
=
15
# 横向格子数量
background
=
pygame
.
image
.
load
(
'bg.png'
)
grid_num_height
=
25
# 纵向格子数量
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
FPS
=
60
frame
=
0
willFall
=
True
willCheck
=
True
contents
=
[
0
,
random
.
randint
(
1
,
15
)]
while
True
:
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
while
True
:
willFall
=
True
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_a
:
if
event
.
key
==
locals
.
K_a
and
contents
[
1
]
>
1
:
contents
[
1
]
-=
1
contents
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_d
:
willFall
=
False
elif
event
.
key
==
locals
.
K_d
and
contents
[
1
]
<
15
:
contents
[
1
]
+=
1
contents
[
1
]
+=
1
willFall
=
False
if
frame
%
FPS
==
0
and
frame
!=
0
:
if
willInit
:
startTime
=
time
.
time
()
willInit
=
False
if
time
.
time
()
-
0.5
>
startTime
:
frame
=
0
print
(
str
(
time
.
time
())
+
' '
+
str
(
startTime
))
continue
else
:
willInit
=
True
if
willFall
:
contents
[
0
]
+=
1
/
FPS
frame
+=
1
contents
[
0
]
+=
1
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
pygame
.
draw
.
rect
(
screen
,
(
52
,
235
,
140
),
((
contents
[
1
]
-
1
)
*
20
,
(
contents
[
0
]
-
1
)
*
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
52
,
235
,
140
),
((
contents
[
1
]
-
1
)
*
20
,
(
contents
[
0
]
-
1
)
*
20
,
20
,
20
),
0
)
...
@@ -41,3 +66,5 @@ while True:
...
@@ -41,3 +66,5 @@ while True:
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
main
()
\ No newline at end of file
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