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Commit
794ecf31
authored
Sep 03, 2022
by
BellCodeEditor
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3d7203f5
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my_Tetris.py
my_Tetris.py
View file @
794ecf31
from
operator
import
truediv
import
random
import
random
import
time
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
def
main
():
grid_num_height
=
25
# 纵向格子数量
willInit
=
True
FPS
=
3
score
=
0
grid_size
=
20
# 格子大小
contents
=
[
0
,
random
.
randint
(
1
,
15
)]
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
# 创建窗口
FPS
=
60
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
frame
=
0
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
willFall
=
True
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
willCheck
=
True
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
contents
=
[
0
,
random
.
randint
(
1
,
15
)]
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
while
True
:
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
for
event
in
pygame
.
event
.
get
():
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
if
event
.
type
==
locals
.
QUIT
:
# 载入素材
exit
()
background
=
pygame
.
image
.
load
(
'bg.png'
)
if
event
.
type
==
locals
.
KEYDOWN
:
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
if
event
.
key
==
locals
.
K_a
:
while
True
:
contents
[
1
]
-=
1
willFall
=
True
elif
event
.
key
==
locals
.
K_d
:
for
event
in
pygame
.
event
.
get
():
contents
[
1
]
+=
1
if
event
.
type
==
locals
.
QUIT
:
exit
()
contents
[
0
]
+=
1
if
event
.
type
==
locals
.
KEYDOWN
:
# 将背景图画上去
if
event
.
key
==
locals
.
K_a
and
contents
[
1
]
>
1
:
screen
.
blit
(
background
,
(
0
,
0
))
contents
[
1
]
-=
1
pygame
.
draw
.
rect
(
screen
,
(
52
,
235
,
140
),
((
contents
[
1
]
-
1
)
*
20
,
(
contents
[
0
]
-
1
)
*
20
,
20
,
20
),
0
)
willFall
=
False
pygame
.
draw
.
rect
(
screen
,
(
52
,
201
,
235
),
((
contents
[
1
]
-
1
)
*
20
,
(
contents
[
0
]
-
1
)
*
20
,
20
,
20
),
1
)
elif
event
.
key
==
locals
.
K_d
and
contents
[
1
]
<
15
:
# 得分
contents
[
1
]
+=
1
score_str
=
font
.
render
(
str
(
score
),
True
,
(
50
,
168
,
82
))
willFall
=
False
screen
.
blit
(
score_str
,
(
350
,
70
))
if
frame
%
FPS
==
0
and
frame
!=
0
:
# 刷新画面
if
willInit
:
pygame
.
display
.
update
()
startTime
=
time
.
time
()
clock
.
tick
(
FPS
)
willInit
=
False
if
time
.
time
()
-
0.5
>
startTime
:
frame
=
0
print
(
str
(
time
.
time
())
+
' '
+
str
(
startTime
))
continue
else
:
willInit
=
True
if
willFall
:
contents
[
0
]
+=
1
/
FPS
frame
+=
1
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
pygame
.
draw
.
rect
(
screen
,
(
52
,
235
,
140
),
((
contents
[
1
]
-
1
)
*
20
,
(
contents
[
0
]
-
1
)
*
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
52
,
201
,
235
),
((
contents
[
1
]
-
1
)
*
20
,
(
contents
[
0
]
-
1
)
*
20
,
20
,
20
),
1
)
# 得分
score_str
=
font
.
render
(
str
(
score
),
True
,
(
50
,
168
,
82
))
screen
.
blit
(
score_str
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
main
()
\ No newline at end of file
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