Commit 4a4d368c by BellCodeEditor

save project

parent d4fe26de
Showing with 8 additions and 43 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
...@@ -16,53 +14,21 @@ pygame.display.set_caption("俄罗斯方块") ...@@ -16,53 +14,21 @@ pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 28) # 字体
center = [2,8] # 中心点,2行8列
l_shape = [(0, -1), (0, 0), (0, 1), (0, 2)] # 当前形状
ls_shape = [(-1, 0), (0, 0), (1, 0), (1, 1)]
z_shape = [(-1, 0), (0, 0), (0, 1), (1, 1)]
shapep = [l_shape,ls_shape,z_shape]
aaaa=random.choice(shapep)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1] < 15:
center[1] = center[1]+1
elif event.key == locals.K_LEFT:
if center[1] > 1:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] = center[0] + 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background,(0,0))
# 计算出所有小方块的行、列位置
curr_pos = []
for cube in aaaa: # cube 立方体
aa = (cube[0] + center[0], cube[1] + center[1]) #用相对位置加上屏幕中心点所在的位置
curr_pos.append(aa)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in curr_pos:
pygame.draw.rect(screen, (153, 0, 102),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20,
grid_size, grid_size),
1)
# 得分 # 得分
score_text = font.render(str(score), True, (0, 0, 0)) scoreSurf = font.render('Score:'+str(score),True,(255,255,255))#积分榜
screen.blit(score_text , (350,70)) screen.blit(scoreSurf,(350,70))
#画一个正方 (行x20-20 列x20-20)
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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