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Commit
4a4d368c
authored
Jul 01, 2023
by
BellCodeEditor
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d4fe26de
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my_Tetris.py
my_Tetris.py
View file @
4a4d368c
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
score
=
0
score
=
0
grid_size
=
20
# 格子大小
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
...
@@ -16,53 +14,21 @@ pygame.display.set_caption("俄罗斯方块")
...
@@ -16,53 +14,21 @@ pygame.display.set_caption("俄罗斯方块")
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
28
)
# 字体
center
=
[
2
,
8
]
# 中心点,2行8列
l_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)]
# 当前形状
ls_shape
=
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)]
z_shape
=
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]
shapep
=
[
l_shape
,
ls_shape
,
z_shape
]
aaaa
=
random
.
choice
(
shapep
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
if
center
[
1
]
<
15
:
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_LEFT
:
if
center
[
1
]
>
1
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_DOWN
:
if
center
[
0
]
<
25
:
center
[
0
]
=
center
[
0
]
+
1
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,(
0
,
0
))
# 计算出所有小方块的行、列位置
curr_pos
=
[]
for
cube
in
aaaa
:
# cube 立方体
aa
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
#用相对位置加上屏幕中心点所在的位置
curr_pos
.
append
(
aa
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,
(
153
,
0
,
102
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
1
)
# 得分
# 得分
score_text
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
scoreSurf
=
font
.
render
(
'Score:'
+
str
(
score
),
True
,(
255
,
255
,
255
))
#积分榜
screen
.
blit
(
score_text
,
(
350
,
70
))
screen
.
blit
(
scoreSurf
,(
350
,
70
))
#画一个正方 (行x20-20 列x20-20)
pygame
.
draw
.
rect
(
screen
,(
255
,
0
,
0
),(
120
,
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
120
,
20
,
20
,
20
),
1
)
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
\ No newline at end of file
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