Commit 250df748 by BellCodeEditor

save project

parent dc2d5f01
Showing with 13 additions and 2 deletions
...@@ -16,15 +16,26 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -16,15 +16,26 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT:
center[1]+=1
elif vent.key==locals.K_LEFT:
center[1]-=1
elif vent.key==locals.K_DOWN:
center[0]+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
pygame.draw.rect(screen,(255,0,0),(120,20,20,20),0) pygame.draw.rect(screen,(255,0,0),
pygame.draw.rect(screen,(255,255,255),(120,20,20,20),1) (center[1]*20-20,center[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),
center[1]*20-20,center[0]*20-20,20,20),1)
# 得分 # 得分
text_surface=font.render(str(score),True,(0,0,0)) text_surface=font.render(str(score),True,(0,0,0))
screen.blit(text_surface,(350,70)) screen.blit(text_surface,(350,70))
......
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