Commit 13781949 by BellCodeEditor

save project

parent 9af0825f
Showing with 28 additions and 50 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()   初始化 pygame.init() # 初始化
score = 0 score =0
grid_size = 20  格子大小 grid_size = 20 # 格子大小
grid_num_width = 15     横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25      纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块") pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock()  pygame时钟,控制游戏速度(帧数) clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60)  字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center = [2,8]      # 中心点,2行8列 while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
while True: # 将背景图画上去
    for event in pygame.event.get(): screen.blit(background,(0,0))
        if event.type == locals.QUIT: pygame.draw.rect(screen,(255,0,0),(140,20,20,20),0)
            exit() pygame.draw.rect(screen,(255,255,255),(140,20,20,20),1)
        if event.type == locals.KEYDOWN: # 得分
            if event.key == locals.K_RIGHT: score_text=font.render(str(score),True,(0,0,0))
                if center[1] < 15: screen.blit(score_text,(350,70))
                    center[1] = center[1]+1 # 刷新画面
pygame.display.update()
            elif event.key == locals.K_LEFT: clock.tick(FPS)
                if center[1] > 1:
                    center[1] = center[1] - 1
            elif event.key == locals.K_DOWN:
                if center[0] < 25:
                    center[0] = center[0] + 1
    # 将背景图画上去
    screen.blit(background, (0, 0))
    # 将1个格子画出来
    pygame.draw.rect(screen, (255, 0, 0),
                     (center[1] * 20-20, center[0] * 20-20,
                      20, 20),
                     0)
    pygame.draw.rect(screen, (255, 255, 255),
                     (center[1] * 20-20, center[0] * 20-20,
                      20, 20),
                     1)     # 1不填充
    # 得分
    score_text = font.render(str(score), True, (0, 0, 0))
    screen.blit(score_text , (350,70))
    # 刷新画面
    pygame.display.update()
    clock.tick(FPS)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment